SWmud

> combine

Syntax:
combine [new item]
Usable by: Merchant
Stat: technical
Skill Delay: 4 rounds (8 seconds)
Other info: not usable in combat

Combine allows a merchant of high enough level to combine a number of items to form a more useful version of those items.

All recipes require 2 toolbox parts.

Available recipes ():

LevelItemDescription
9large box of bandagesBandage box that holds 8 bandages.
  • Requires: 2 toolbox parts and 8 bandage
  • Cooldown: 1 minute ("combine")
9large medkitMedkit that holds 50 bacta.
  • Requires: 2 toolbox parts and 50 bacta
  • Cooldown: 1 minute ("combine")
11extra ammo cartridgeIncrease ammo capacity of a gun.
  • Requires: 1 scrap, 2 toolbox parts, and 200 ammo
  • Cooldown: 2 minutes ("combine")
11survival packA large bag you can wear.
  • Requires: 2 toolbox parts, a large bag, and a utility belt
  • Cooldown: 5 minutes ("combine")
13shield boostIncrease shield capacity of a ship.
  • Requires: 2 toolbox parts, a power converter, and three shield components
  • Cooldown: 5 minutes ("combine")
13shreaderA weapon that opens terrible wounds.
  • Requires: 2 toolbox parts, a wampa arm, and gloves
  • Cooldown: 5 minutes ("combine")
15blast suitA set of heavy armor.
  • Requires: 2 toolbox parts, a blast helmet, a blast vest, boots, and pants
  • Cooldown: 15 minutes ("combine")
15jetpackZoom from room to room to bring PKers their doom.
  • Requires: 2 toolbox parts, a booster rocket, a slave module, and rotational thrusters
  • Cooldown: 20 minutes ("combine")
17heavy ammoA heavy ammo mag.
  • Requires: 150 ammo and 2 toolbox parts
  • Cooldown: 2 minutes ("combine")
17medical bagA special container for bacta and bandages.
  • Requires: 2 toolbox parts, a doctor's coat, and a large bag
  • Cooldown: 5 minutes ("combine")
17tool chestA special container for scrap and toolbox parts.
  • Requires: 2 toolbox parts, a large bag, and a mechanic's coveralls
  • Cooldown: 5 minutes ("combine")
20charged merchant staffA special weapon for merchants.
  • Requires: 2 toolbox parts, a merchant staff, a powercell, and an ion staff
  • Cooldown: 30 minutes ("combine")
20omni-holsterA holster that can hold a saber, blaster, or melee weapon.
  • Requires: 2 toolbox parts and a speciality holster
  • Cooldown: 10 minutes ("advanced combine")
20sizzling shieldA shield used in BH armor and on droids.
  • Requires: 2 toolbox parts, a power cell, and a riot shield
  • Cooldown: 1 hour ("advanced combine")
21dosage applierInject liquids without a syringe.
  • Requires: 2 toolbox parts, a syringe, a utility belt, and an empty bottle
  • Cooldown: 1 hour ("advanced combine")
25camo cloakCloak that makes the wearer invisible.
  • Requires: 2 toolbox parts, a camo net, and a cloak
  • Cooldown: 1 hour and 30 minutes ("advanced combine")
25heavy stormtrooper uniformHeavy armor that makes you look like a Stormtrooper.
  • Requires: 2 toolbox parts, a disguise mask, a heavy stormtrooper armor, a stormtrooper helmet, and a utility belt
  • Cooldown: 1 hour ("advanced combine")
25stormtrooper uniformArmor that makes you look like a Stormtrooper.
  • Requires: 2 toolbox parts, a disguise mask, a stormtrooper armor, a stormtrooper helmet, and a utility belt
  • Cooldown: 1 hour ("advanced combine")
25wallet keychainA utility item that can hold keys and cards.
  • Requires: 2 toolbox parts, a keychain, and a wallet
  • Cooldown: 10 minutes ("combine")
30cybernetics toolkitA special container for bacta, bandages, scrap, and toolbox parts.
  • Requires: 2 toolbox parts, a large bag, a macrofuser, an ion scalpel, and wire cutters
  • Cooldown: 10 minutes ("combine")
30spiked glovesIncrease saber and melee damage.
  • Requires: 2 toolbox parts, a shreader, a welder, and gloves
  • Cooldown: 1 hour and 30 minutes ("advanced combine")

You may use the first few characters of any recipe instead of typing it all out.