SWmud

Armor Hindrance

High grade defensive armor is heavy, and it can reduce your peak damage output. Think of your armor getting in the way of your attacks; this is known as armor hindrance. Every piece of armor with a DR, DT, or AC value (<panic combat> for acronym definitions) above 0 will reduce your ability to hit or your damage output. There are 2 main reasons for this: balance and to preserve the traditional aspect of combat on SWmud. To determine how hindered you are by armor, use the <eq> command.

Hindrances Explained:

Ways to negate or reduce armor hindrance:

Example builds with armor hindrance explained: