2022 Skill Patch: Phase 1 of... Something
Happy Holidays! We've made some changes to guilds today (Christmas Eve 2022). These changes are the distillation of various guild ideas that have been swirling around in rn, on player lines, and on wiz lines for many years.
There are a few nerfs and a lot of buffs... we have reasons for every move in this patch, but we of course welcome any feedback and are open to rethinking things. As always, balance is a process, not an event. And if you find any bugs or something that seems to break the game, please let us know!
The changelog:
- Assassin
- Removed PK requirement
- Assassin - Poison Weapons
- Moved to level 20
- Assassin - Assassinate (new skill)
- Level 50
- Auto-kill a mob if it is below a certain %
- Must be in adjacent room, or invisible
- Bounty Hunter
- Removed PK requirement
- Bounty Hunter - Bum Rush
- Damage formula revised
- Added 1-round stun
- Jedi - Absorb/Dissipate Energy
- Moved to Light Jedi only
- Jedi - Block & Retaliate
- You can now move while in block or retaliate mode
- Moving while in block/retal will immediately exit the stance
- Jedi - Enhance Attribute
- Now just a setting to pick your desired stat
- Jedi gets +1 to chosen stat while Focus or Sith Cloak is active
- Dark Jedi - Steal Life
- Steal life has been changed to an "aura"
- Cannot be active at same time as aura of uneasiness or Sith cloak
- While active, the Dark Jedi will get healing from Sith combat skills
- Dark Jedi
- Can no longer use Light Jedi skills while using Aura, Cloak, or Steal Life
- Dark Jedi - Hate (new skill)
- Level 30
- Remove all anger ticks
- Set HP to 1
- Invincible and unhealable for a few seconds (based on # of anger ticks)
- 5 minute delay
- Dark Jedi - Slash (new skill)
- Level 35
- 2-round delay
- Get an extra attack
- Does *not* get life returned from steal life
- Adds an anger tick (shorter duration than ticks from anger skill)
- Light Jedi - Poison Resist
- Delay reduced, and de-drugging amount reduced slightly
- (De-drug per second is slightly buffed)
- Light Jedi - Force Push
- Now has a "stun" option (available at level 20)
- Hits all mobs in room, like "regular" fpush
- Will affect mobs that can't move!
- Light Jedi - Force Shield
- Now works on any energy or physical attack, not just auto-swings
- HP strength of shield greatly increased
- Duration of shield increased
- Cooldown increased
- Light Jedi - Guard (new skill)
- Level 35
- Allows the Jedi to take all aggro from their target
- Respects accept aid settings
- Can be used from adjacent room (Jedi will leap in)
- Provides brief buff to Jedi and target
- Mercenary - Advanced Ammo Construct
- Moved to level 20
- Diplomat - Body Double
- Body Double now takes the bodyguard slot (can't have both)
- Doubles *will take damage* as they absorb hits!
- Doubles are heal-able.
- Doubles are controllable similar to BGs (using <bgc>)
- Doubles have access to basic scientist skills (syringe, minor)
- For avoidance of doubt: doubles do not reduce experience
- Diplomat - Retreat
- Works with body double
- Mobility for movement significantly increased
- Diplomat - Pacify
- Revised PK-ending syntaxes
- Added ability for Diplomat to end aggro with mobs
- Diplomat - Persuade
- Additional mode: can now <persuade [target] against [guild]>
- For a few minutes, the target will be less effective with those skills
- Slicer - Overhaul
- Can no longer be used if either player or droid is in combat
- Slicer - Droids
- Droids can no longer use any HM build skill
- Slicer - Overflow (new skill)
- Level 10
- Requires slicertool, can only target droids
- Stop target's aggro
- Scientist - Setup Lab
- Removed
- Scientist - Manufacture
- Removed cooldown
- Scientist - Manipulate
- Removed cooldown
- Scientist - Bioengineering
- Significantly reduced cooldown (for the scientist, not the target)
- Scientist - Diagnose
- Removed delay, but can only raise every few seconds (like Gotal assess)
- At HM levels, shows all delays on target